Biology MARVLS

Abstract:

The COVID-19 pandemic has catalyzed the role of Augmented Reality technology in education. Current research suggests that AR tools significantly improve attitudes toward learning. However, current research suggests that only ten percent of universities have implemented AR as a learning technique. Knowing that visual perception is the most important way we learn, this project attempts to use smooth transitional animations to aid students in understanding complex processes. Current static multimedia such as presentations leads to final models that are complex to grasp. Augmented reality battles this by capturing the complexity of the individual components themselves and how they interact spatially. In particular, we were focused on processes that interact along a molecular continuum and usually cause confusion such as cellular division process and DNA replication. To achieve this, various programs such as Blender and TinkerCAD were used to develop 3D assets or biological molecules. Unity 3D was the editor used to develop the application. Future efforts hope to improve the interactivity of the app to better improve understanding of molecular processes.

Title

Biology MARVLS

Faculty Advisor

Dr. Stephanie Vernooy and Dr. Michelle McColgan

Course

Summer CURCA Research

Presentation Type

Poster

Location

Table 14

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